![]() ![]() ![]() Later levels introduce multiple bosses at once, including ghost duplicates of the heroes that are especially crafty, as these fights weren’t to be found in any previous Streets of Rage game. Individual levels in this mode include motifs from the original game with brand new artwork, low-resolution arenas based on scenes from earlier titles, as well as a wide selection of bosses which seemingly span the full series. X Nightmare, including the trumpeted swordfish, what seems to be a durian fruit, and quite a few others, all of which will populate each randomized Survival mode area. It’s the kind of game mode which builds on the proven strengths of Streets of Rage 4’s combat but also adds some satisfying chaos. After beating each level, a permanent upgrade can be added en route to the next, which only amplifies Streets of Rage 4’s combo-led scoring potential bonus jumps, elemental upgrades to abilities, AI companions, and stat buffs all combine and stack upon each other, ensuring that every route through (probable) defeat adds another twist or layer to the playthrough. This is indeed true, with up to four local players able to battle through randomized arenas filled with an impressive variation of enemies, bosses, hazards, and items to grab. What’s potentially even more impactful than these characters is the Survival mode, which an earlier trailer teased as bearing some sort of roguelike design. Related: How Streets of Rage 4 Updates The Classic (& Campy) '80s Aesthetic Shiva’s quick-but-methodical style separates him from other quicker combatants, and he retains his wall-jump ability, opening up even more juggle potential as enemies are pummeled against the sides of the map. Estel and Max are both heavy brawlers, with Estel’s Blitz moves allowing her some brutal horizontal spacing opportunities, and Max is the crowd-control favorite he’s always been. The three new characters are all delightful to play, fairly differentiated, and meaningfully updated. As with the original release of Streets of Rage 4, no single aspect of this DLC feels like a rushed afterthought. ![]()
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